![]() Item3: Using the SH4 Batch Mission Editor v0.4' and custom script files, ships within the various layers have been recreated and the routes they travel have been change to have zigzags and various speeds. (A copy of this document can be found in the support section of RSDRC) Items2: Using the Senji Yuso Sendan Shi (Wartime Transportation Convoys History), by Shinshichiro Komamiya, RSRDC has recreated 1055 convoys from early 1942 to the end of war. A Pseudo Random tracks is a random generated track file that is generates only once and along with hand edited changes that are not supported by the SH4MissionEditor, will ensure no matter when you start a campaign, the tracks will generate where and when they are supposes to. Item1: All battle layers have been rewritten from scratch, using Pseudo Random track' generation. Install with JSGME in the following order ![]() If you load a mod up, after RSRDC or OM and JSGME generates a conflict warning and you go ahead and loaded it anyway and RSRDC / OM no longer works correctly, It is NOT my problem, so don't ask me to fix it, because I won't. I do not look at very possible mod that is out there. ![]() The Special missions are also sub-standard and need work. The mission objectives are sub-standard and need a major rewrite The various Taskforce, Convoy, and Merchant layers that are total devoid of reality. The reason for this is that these layers are written in a Scripted format that is completely unreliable when playing in Career mode. BurmaJawa.mis, BattleOfMidway.mis, BattleofGuadalcanal.mis, etc) are sub-standard, not only from a ship content point of view but also from a track generation point of view and in my view completely un-reliable from a game play point of view. I accept whatever discipline the field courts martial feels may be appropriate.Run Silent, Run Deep, the Campaign (RSRDC) is a major rewrite of the campaign layers of SH4 and is designed to overcome the following major stock campaign problems: The fault is wholly my own and has nothing to do with JSGME itself. I am very sorry for any excess confusion this error on my part may have caused anyone who uses my mods or JSGME. One way to get around this is to give your different mod directories different names, such as MODS1, MODS2, etc. You just have to be careful where you place each mod to make sure that it goes in the correct MODS directory. JSGME.exe and the MODS folder really belongs in the parent OBDSoftware directory.Īlthough having JSGME in the CFSWW1 OFF folder does not cause any harm to your files or system, it does cause problems when trying to use CFS3 as the basis for other grand mods such as the CFS3/MAW mod.įortunately, I have found that having multiple copies of JSGME in different folders of your game or games does not seem to have any negative results. When I first started developing my mods and decided to use JSGME to install and activate my mods, I mistakenly thought-and told everyone-that the JSGME.exe should be placed in the OBDSoftware\CFSWW1 Over Flanders Fields folder. The first subfolder in the "OFF-MAW Mod" should be MAW and the next subfolder for example "Aircraft" and so on. The first folder in the "MAW Mods" folder is the name of the Mod. If you have a Game folder and in that folder you have: OFF, CFS3, MAW etc and here you create a "MAW Mods" folder, a "OFF Mods" folder and a "CFS3 Mods" folder for instance. Please note that you must add the top OFF/MAW/CFS3 folder name to your Mods folders when you move them one step up! Try moving your mods folder and see how it goes. ![]() If the effects are dds files it’s no surprise that the effects are incorrect since they are found in the mods folder when the Mods folder is a subfolder in the OFF/MAW/CFS3 folder. ![]() I don’t know if it’s only dds files that CFS3 can find if they placed anywhere in any of the CFS3 folders. I have my Mods folder in the same folder as I have my Over Flanders Fields folder, so just move it one step up in the folder system. Quick update: Certain aircraft will have the wrong engine sounds, some of the effects are incorrect, and the like. ![]()
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